Hi, im trying to render the contact shadows in the alpha channel, the problem is that the progressive render renders them correctly, but the other sampling engines does a weird error in which it seem to subctracg the accululation of shadows from the alpha
progressive (correct)
Adaptive (incorrect)
is there any way to make the alpha match the one I get in the progressive render?
progressive (correct)
Adaptive (incorrect)
is there any way to make the alpha match the one I get in the progressive render?
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