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Proxies and MASH

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  • Proxies and MASH

    vray proxies losing materials and appears as flat white objects when scattered on a mesh with the new maya plugin MASH. i checked and MASH_Repro node says it's assigned material is proper material comes when i imported proxy. and no my create MASH networkd properities are not in instance mode; its at geometry mode.

  • #2
    it's works if i create MASH network in "instance" mode but not "geometry" mode. i thought it was opposite.

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    • #3
      Click image for larger version

Name:	Mash and proxy.png
Views:	909
Size:	884.3 KB
ID:	966946 Im having the same issue, in geo mode all materials get messed up but render, and in instance mode nothing renders..
      Click image for larger version  Name:	Mash and proxy.png Views:	1 Size:	884.3 KB ID:	966945
      Last edited by stezza; 08-09-2017, 03:25 AM.

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      • #4
        I can't manage to reproduce the issue, is it possible to send us or attach an example scene?
        Zdravko Keremidchiev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          Click image for larger version  Name:	render.jpg Views:	1 Size:	120.0 KB ID:	966974
          OK here you go.
          Simple MASH network, of vray proxy. If you delete the MASH network the model renders fine.
          Maya 2017 VRay 3.5
          Attached Files
          Last edited by stezza; 08-09-2017, 06:17 AM.

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          • #6
            Thank you for sending us the scene. As you both said the Geo mode of the MASH is not working properly with the VRayProxy. I'll report that to the devs. As for the Instancer mode it should work fine. Keep in mind that the MASH instancer will be supported in 3.6 builds on.
            Zdravko Keremidchiev | chaos.com
            Chaos Support Representative | contact us

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            • #7
              You mentioned that the Instancer should work with 3.6, so I decided to test it with Maya 2018 and vray_adv_36001_maya2018_x64
              As you can see from the screen shot the proxys do indeed render now which is great! but unfortunately there is now another issue and thats to do with what you see in the Maya viewport is not the result given in the VRB.
              There is only one persp camera in the scene.

              Click image for larger version  Name:	screenshot.jpg Views:	1 Size:	1.06 MB ID:	967102

              Im trying to use MASH to explode the model (made up of 377 Panasonic products).
              MASH node is set to Distribute - initial state.
              MASH node ID added to get number of products.
              MASH random node, with strength animated to get back to pose.
              Last edited by stezza; 09-09-2017, 08:03 AM.

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              • #8
                Hi,
                Do you get this problem while rendering with IPR or you get it while rendering with production?
                Ivan Shaykov
                chaos.com

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