Hello lads! This is my first post in these forums.
I'm having trouble with VRay's "Uninverted normal bump" override not working with Distributed rendering. It does uninvert the normals when rendering locally either on workstation or slaves, if I choose to render on slaves including the local pc it causes buckets with mixed normals ( note the right side on the attached image ), if DR only - the normals stay inverted.
VRay version on all machines is the same, the workstation is Windows based while RN's are Centos 7. Hope someone has ideas what might be causing this.
Cheers!
I'm having trouble with VRay's "Uninverted normal bump" override not working with Distributed rendering. It does uninvert the normals when rendering locally either on workstation or slaves, if I choose to render on slaves including the local pc it causes buckets with mixed normals ( note the right side on the attached image ), if DR only - the normals stay inverted.
VRay version on all machines is the same, the workstation is Windows based while RN's are Centos 7. Hope someone has ideas what might be causing this.
Cheers!
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