I have some low poly objects that are smoothed at render time. Normally this isn't an issue. Today the client asked for fur/grass across the surfaces.
Because they are low poly the fur floats above the surfaces where there is a certain degree of difference between the normals... like 45 degrees or more.
Well, no worries because I can just smooth mesh them manually.....
........but.... now that the fur sticks the situation is that there is too much fur per face even at a integer value of "1" which i can not make any lower.
The "per area" setting doesn't seem to change the result at all.
Wasn't there a way to set the fur base level up or down on the fur direction normal OR am I thinking of the old softimage fur setting?
Because they are low poly the fur floats above the surfaces where there is a certain degree of difference between the normals... like 45 degrees or more.
Well, no worries because I can just smooth mesh them manually.....
........but.... now that the fur sticks the situation is that there is too much fur per face even at a integer value of "1" which i can not make any lower.
The "per area" setting doesn't seem to change the result at all.
Wasn't there a way to set the fur base level up or down on the fur direction normal OR am I thinking of the old softimage fur setting?
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