So I have another thread that I posted where I'm trying to debug an issue with GPU rendering a scene. My scene changes complexity over the 160 frames I'm rendering as when things go out of view I actually disable the geometry. (visibility = off) . My scene overall, IMHO, is just not that big. It is some medical equipment and in the total scene there is just under 500K faces. I don't think that is a particularly large scene complexity wise but it appears to be blowing my twin GTX 1080 cards out of the water depending upon what is being rendered. I wondered if anyone else is seeing this or how large of a scene they are successfully rendering using GPU render and if so what cards are they using.
I'm trying to determine if I've done something wrong in my scene or if I'm right along with what other people have experienced. Just some data points would be very helpful.
Tnx,
I'm trying to determine if I've done something wrong in my scene or if I'm right along with what other people have experienced. Just some data points would be very helpful.
Tnx,
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