Hello everyone,
i have a problem when baking out textures with UDIM.
This is the first time i use this so maybe i`am doing something wrong.
Here are the single steps i did.
-1: Create a plain, assign a vRayMtl with a volume noise.
-2: Create UVs like in the attechement.
-3: Assign single vRay Bake Option and check "Bake UDIM " option.
-4: Create a Diffuse render element.
Now when I hit "Bake with vRay", the outcoming textures are complete empty.
Do I something wrong?
Plese help me.
Scene File:
https://www.dropbox.com/s/qf54pmldma...roblem.mb?dl=0
i have a problem when baking out textures with UDIM.
This is the first time i use this so maybe i`am doing something wrong.
Here are the single steps i did.
-1: Create a plain, assign a vRayMtl with a volume noise.
-2: Create UVs like in the attechement.
-3: Assign single vRay Bake Option and check "Bake UDIM " option.
-4: Create a Diffuse render element.
Now when I hit "Bake with vRay", the outcoming textures are complete empty.
Do I something wrong?
Plese help me.
Scene File:
https://www.dropbox.com/s/qf54pmldma...roblem.mb?dl=0
Comment