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  • Problem with Maya when baking out UDIMs

    Hello everyone,

    i have a problem when baking out textures with UDIM.
    This is the first time i use this so maybe i`am doing something wrong.
    Here are the single steps i did.

    -1: Create a plain, assign a vRayMtl with a volume noise.
    -2: Create UVs like in the attechement.
    -3: Assign single vRay Bake Option and check "Bake UDIM " option.
    -4: Create a Diffuse render element.

    Now when I hit "Bake with vRay", the outcoming textures are complete empty.
    Do I something wrong?
    Plese help me.

    Scene File:
    https://www.dropbox.com/s/qf54pmldma...roblem.mb?dl=0

  • #2
    There is something wrong in this case indeed and I'm looking into it now. I have a temporary fix, but I need to look into the problem a bit further.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      OK, cool. Thank you.
      Do you actually sleep sometimes?

      Comment


      • #4
        Originally posted by deckel View Post
        Do you actually sleep sometimes?
        Surpisingly, yes Anyways, I do have a fix for you now - do you have access to the nightly builds?

        Best regards,
        Vlado

        I only act like I know everything, Rogers.

        Comment


        • #5
          yes, i do have access to nightly builds

          Comment


          • #6
            Ok, great. The latest 3.57 build should work fine with that scene.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              Cool,
              I try it out as soon as possible.
              Thank you Vlado.

              Comment


              • #8
                Hi,

                I've been having a similar issue. Maybe something related? Using (V-Ray core version is 3.25.01, V-Ray Standalone, version 3.57.01 for x64, Build 27353 from Apr 18 2017)

                Whenever I try to bake UDIMs the render starts and does the first one, but then stops. It outputs images for all udims, but they are all have the same image inside (UDIM 1001). I select UDIM Baking and Clamp UDIM region (to the UDIM range say 1001 to 1003). I tried changing settings and playing around with the vrayBakeOptions on the object, with a fresh scene with a cube, but still have the same issue,

                Any help would be great,

                Thanks!

                Comment


                • #9
                  Some logs that might help pointing out the issue:

                  This is the log of the maya script editor:


                  // Result: scriptEditorPanel1Window|TearOffPane|scriptEditorP anel1|formLayout181|formLayout183|paneLayout2|cmdS crollFieldReporter1 //
                  vraySaveOptionsAndBake OptionBoxWindow|formLayout195|tabLayout4|formLayou t197|scrollLayout10|vrayGlobalBakingOptions;
                  if (`headsUpDisplay -q -ex HUDHQCameraNames`) headsUpDisplay -e -visible 1 HUDHQCameraNames;
                  vrayProgressBegin "VRay rendering...";
                  False
                  refreshDRRemoveChangeButtons;
                  import vray.vray_dr_manager as v;print v.vrayShouldSkipDRRendering()
                  vray viewportIPRRunning;
                  // Result: 0 //
                  vrayIsRunningIpr;
                  // Result: 0 //
                  vrend -isRendering;
                  // Result: 0 //
                  0


                  Comment


                  • #10
                    Sorry for the multiple posts but there's a characters limit to the replies,

                    And this is the log of vray (as you can see it does not render the second frame but saves it anyway):

                    V-Ray: Starting render
                    [] V-Ray debug: Creating and initializing renderer.
                    [] V-Ray debug: Creating exporter.
                    [] V-Ray: Exporting scene to V-Ray.
                    [] V-Ray: Parsing light links time 0h 0m 0.0s (0.0 s)
                    [] V-Ray debug: Exporting render settings.
                    [] V-Ray debug: No V-Ray scene file name specified; using Maya scene name
                    [] V-Ray debug: No image file name specified; using scene name
                    [] V-Ray debug: Using image file prefix "tmp/untitled"
                    [] V-Ray debug: Exporting scene lights.
                    [] V-Ray debug: NDAG: 13
                    [] V-Ray debug: Exporting scene geometry and materials.
                    [] V-Ray debug: Number of dependency nodes: 72
                    [] V-Ray: Translating scene geometry for V-Ray
                    [] V-Ray: Total time translating scene for V-Ray 0h 0m 0.0s (0.0 s)
                    [] V-Ray: Rendering.
                    [] V-Ray: Clearing bitmap cache memory...
                    [] V-Ray debug: Setting up sequence data.
                    [] V-Ray debug: Setting render channels.
                    [] V-Ray: Rendering frames.
                    [] V-Ray: Updating frame at time 1.00
                    [] V-Ray: Total time updating frame 0h 0m 0.0s (0.0 s)
                    [] V-Ray debug: Calling beginSequence().
                    [] V-Ray: Preparing renderer...
                    [] V-Ray: Using Intel Embree ray server
                    [] V-Ray debug: Preparing scene for rendering...
                    [] V-Ray: Preparing scene for rendering...
                    [] V-Ray: 1 lights found.
                    [] V-Ray: Using probabilistic light evaluation with 8 lights.
                    [] V-Ray debug: Creating render callback from built-in VFB.
                    [] V-Ray: Max ray intensity is enabled: rendered result may have incorrect brightness.
                    [] V-Ray debug: Preparing camera sampler.
                    [] V-Ray debug: Preparing scene for frame...
                    [] V-Ray: Preparing scene for frame...
                    [] V-Ray: Dome light resolution increased from 512 to 2048 for light "VRayLightDomeShape1"
                    [] V-Ray debug: Compiling geometry...
                    [] V-Ray: Compiling geometry...
                    [] V-Ray debug: Preparing ray server.
                    [] V-Ray: Using embree ray tracing.
                    [] V-Ray: Building embree static accelerator ...
                    [] V-Ray: Building embree static trees took 105 milliseconds
                    [] V-Ray debug: Building dynamic geometry trees took 0 ms.
                    [] V-Ray: Building embree dynamic geometry tree...
                    [] V-Ray: Embree dynamic geometry tree contains 0 primitives.
                    [] V-Ray: Embree dynamic geometry tree built in 17.84 ms.
                    [] V-Ray: Embree dynamic geometry tree takes 0.00 MB.
                    [] V-Ray debug: Full rayserver build. Took 123.322 ms.
                    [] V-Ray debug: Scene bounding box is [,-0.5,-0.5]-[0.5,0.5]
                    [] V-Ray debug: Preparing direct light manager.
                    [] V-Ray debug: Initializing built-in VFB.
                    [] V-Ray debug: 2 render channels in sequence data
                    [] V-Ray debug: No additional render channels found; using optimized render channels calculations
                    [] V-Ray debug: Preparing global light manager.
                    [] V-Ray debug: Irradiance sample size is 84 bytes
                    [] V-Ray debug: Cannot use fast GI because secondary engine is not brute force or none
                    [] V-Ray: Baking |pCube1|pCubeShape1
                    [] V-Ray debug: Creating render callback from built-in VFB.
                    [] V-Ray debug: Initializing built-in VFB.
                    [] V-Ray debug: VRayMayaRenderer::renderAndSaveImage: allocating and preparing regions generator
                    [] V-Ray debug: Photon size is 56 bytes.
                    [] V-Ray debug: Light cache sample size is 100 bytes.
                    [] V-Ray debug: Rendering image.
                    [] V-Ray: Rendering image...
                    [] V-Ray debug: Setting up 24 thread(s)
                    [] V-Ray: (Estimated time remaining: 0h 0m 0.4s): 16 % completed
                    [] V-Ray: (Estimated time remaining: 0h 0m 0.7s): 20 % completed
                    [] V-Ray: (Estimated time remaining: 0h 0m 0.7s): 30 % completed
                    [] V-Ray: (Estimated time remaining: 0h 0m 1.2s): 40 % completed
                    [] V-Ray: (Estimated time remaining: 0h 0m 1.2s): 50 % completed
                    [] V-Ray: (Estimated time remaining: 0h 0m 0.9s): 60 % completed
                    [] V-Ray: (Estimated time remaining: 0h 0m 0.6s): 70 % completed
                    [] V-Ray: (Estimated time remaining: 0h 0m 0.3s): 80 % completed
                    [] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 90 % completed
                    [] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 100 % completed
                    [] V-Ray debug: Qt threads completed
                    [] V-Ray: Successfully written image file "/mybakingFolder/baked-pCubeShape1_1001.png"
                    [] V-Ray debug: Creating render callback from built-in VFB.
                    [] V-Ray debug: Initializing built-in VFB.
                    [] V-Ray debug: VRayMayaRenderer::renderAndSaveImage: allocating and preparing regions generator
                    [] V-Ray debug: Photon size is 56 bytes.
                    [] V-Ray debug: Light cache sample size is 100 bytes.
                    [] V-Ray debug: Rendering image.
                    [] V-Ray: Rendering image...
                    [] V-Ray debug: Setting up 24 thread(s)
                    [] V-Ray debug: Qt threads completed
                    [] V-Ray: Successfully written image file "/mybakingFolder/baked-pCubeShape1_1002.png"
                    [] V-Ray debug: No image file name specified; using scene name
                    [] V-Ray debug: Using image file prefix "tmp/untitled"
                    [] V-Ray: Number of raycasts: 17866540 (17.04 per pixel)
                    [] V-Ray: Camera rays: 5799386 (5.53 per pixel)
                    [] V-Ray: Shadow rays: 12067154 (11.51 per pixel)
                    [] V-Ray: GI rays: 0 (0.00 per pixel)
                    [] V-Ray: Reflection rays: 0 (0.00 per pixel)
                    [] V-Ray: Refraction rays: 0 (0.00 per pixel)
                    [] V-Ray: Unshaded rays: 0 (0.00 per pixel)
                    [] V-Ray debug: Clearing global light manager.
                    [] V-Ray debug: Clearing direct light manager.
                    [] V-Ray: Number of light evaluations: 4826663 (1178.38 per pixel)
                    [] V-Ray debug: Clearing ray server.
                    [] V-Ray: Maximum memory usage for resman: 0.00 MB
                    [] V-Ray debug: Clearing geometry.
                    [] V-Ray: Number of intersectable primitives: 13
                    [] V-Ray: SD triangles: 12
                    [] V-Ray: MB triangles: 0
                    [] V-Ray: Static primitives: 0
                    [] V-Ray: Moving primitives: 0
                    [] V-Ray: Infinite primitives: 1
                    [] V-Ray: Static hair segments: 0
                    [] V-Ray: Moving hair segments: 0
                    [] V-Ray debug: Clearing camera image sampler.
                    [] V-Ray debug: Clearing camera sampler.
                    [] V-Ray debug: Clearing DMC sampler.
                    [] V-Ray debug: Clearing path sampler.
                    [] V-Ray debug: Clearing color mapper.
                    [] V-Ray: Total frame time 0h 0m 2.8s (2.8 s)
                    [] V-Ray debug: cmd: vrend -q
                    [] V-Ray debug: vrend result: false
                    [] V-Ray debug: cmd: vrend -isRendering
                    [] V-Ray debug: vrend result: true
                    [] V-Ray debug: Calling endSequence().
                    [] V-Ray: Total sequence time 0h 0m 2.8s (2.8 s)
                    [] V-Ray debug: Exiting render().
                    [] V-Ray: Render complete
                    [] V-Ray: ========================
                    [] V-Ray: Clearing exporter memory...
                    [] V-Ray: Total time clearing exporter memory 0h 0m 0.0s (0.0 s)
                    [] V-Ray debug: cmd: vrend -q
                    [] V-Ray debug: vrend result: false
                    [] V-Ray debug: cmd: vrend -isRendering
                    [] V-Ray debug: vrend result: false





                    Thanks again for the help,

                    Pizzaia

                    Comment


                    • #11
                      That's a bug that should already be fixed. You can try with the latest available 3.5 stable nightly (build 27491 from 22 June). The 3.6 stable nightlies should also work fine.
                      Could you give it a try with a newer build and let us know if it works correctly, please?
                      Alex Yolov
                      Product Manager
                      V-Ray for Maya, Chaos Player
                      www.chaos.com

                      Comment


                      • #12
                        Thank you for the reply, will try with the nightly version.

                        Comment

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