When i'm using file textures (see the attached sample scene) the rendering differs completely between CPU & GPU. The "Repeat UV" value is 4 by 4, everything looks the same when i start rendering up to "building lightcache". Then when vray starts to render final the map is not repeated 4 by 4 then it is 16 by 16!!! Just render the scene on cpu -> save image, render on gpu and compare. I definitely did'nt have this on older build (before 3.5) now i'm on vray_35203_build_27422 and it happens. Any idea?
left pic is CPU, right is GPU
Sincerly Otto-Peter
left pic is CPU, right is GPU
Sincerly Otto-Peter
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