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Problem with file textures - repeat UV

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  • Problem with file textures - repeat UV

    When i'm using file textures (see the attached sample scene) the rendering differs completely between CPU & GPU. The "Repeat UV" value is 4 by 4, everything looks the same when i start rendering up to "building lightcache". Then when vray starts to render final the map is not repeated 4 by 4 then it is 16 by 16!!! Just render the scene on cpu -> save image, render on gpu and compare. I definitely did'nt have this on older build (before 3.5) now i'm on vray_35203_build_27422 and it happens. Any idea?

    left pic is CPU, right is GPU

    Sincerly Otto-Peter
    Attached Files
    Last edited by Hase; 01-06-2017, 04:28 AM.

  • #2
    We are currently investigating.
    Zdravko Keremidchiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      There is a problem with the latest 38x divers which we are working on. For now its best if you can use earlier versions 37x
      Zdravko Keremidchiev | chaos.com
      Chaos Support Representative | contact us

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