I have a disk cached bifrost liquid sim that renders correctly in the v-ray frame buffer window, if I render a single frame.
If I run a batch render, it renders the bifrost liquid but doesn't use the cached sim animation. The liquid appears in the render but isn't animated like the cached sim.
If I render a frame range to the frame buffer window directly, it is also wrong, it looks the same as the batch render.
See attached images.
Has anyone experienced this? Is there a workaround, like a script to render each frame into the buffer window, save the image, etc.
I'm running Maya 2017 update 4, Vray 3.52.03 on Windows 10.
If I run a batch render, it renders the bifrost liquid but doesn't use the cached sim animation. The liquid appears in the render but isn't animated like the cached sim.
If I render a frame range to the frame buffer window directly, it is also wrong, it looks the same as the batch render.
See attached images.
Has anyone experienced this? Is there a workaround, like a script to render each frame into the buffer window, save the image, etc.
I'm running Maya 2017 update 4, Vray 3.52.03 on Windows 10.
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