We're noticing that if you delete one of the new-style renderLayers with V-Ray for Maya (I've tested version 3.52.03), V-Ray can get the renderLayers mixed up. I rolled back to 3.40.04 and the problem does not happen. In both cases I'm using Maya 2017 (update 4). From what I can tell, V-Ray for Maya is using the physical index into the renderLayer list instead of the logical index. Here is an example workflow that fails in 3.52.03...
So when it's broken, the FileName: field is off by one (for example, when you had renderSetupLayer1, renderSetupLayer2 and renderSetupLayer3 existing, then delete the first one and select renderSetupLayer2, the FIleName: field says "rs_renderSetupLayer3/untitled.png". It is off by one. It should say "rs_renderSetupLayer2/untitled.png" to match the current layer selected in Render Settings.
- Start Maya 2017
- Load V-Ray for Maya 3.52.03 (have not tried later versions)
- Render Setup
- Create 3 renderLayers
- Render Settings
- Render Using=V-Ray
- Tab=Common
- Cycle through the ?Render Layer? pulldown and the FileName: should match the selected layer,
- Delete the FIRST renderLayer and cycle through the ?Render Layer? pulldown again and the FileName: field is incorrect. It's off by one.
So when it's broken, the FileName: field is off by one (for example, when you had renderSetupLayer1, renderSetupLayer2 and renderSetupLayer3 existing, then delete the first one and select renderSetupLayer2, the FIleName: field says "rs_renderSetupLayer3/untitled.png". It is off by one. It should say "rs_renderSetupLayer2/untitled.png" to match the current layer selected in Render Settings.
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