I've got a "floor" as shown below but it's a nightmare to get a realistic result.
Here is the shader with a reflection amount of .02.
However the same shader is below with the only setting changed being the reflection amount to .1
As you can see it's more accurate. (there is no horizontal cutoff).
Question is how can I get VRayMtl to behave accurately with low reflection amounts? Cutoff threshold doesn't seem to do anything with this.
Here is the shader with a reflection amount of .02.
However the same shader is below with the only setting changed being the reflection amount to .1
As you can see it's more accurate. (there is no horizontal cutoff).
Question is how can I get VRayMtl to behave accurately with low reflection amounts? Cutoff threshold doesn't seem to do anything with this.
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