Prepass ID --> Allows several VRayFastSSS2 materials to share the same illumination map.
is it possible to get this working also with raytraced ss...?
or is this a limitation and wont work at all with raytrace.?
id liket to use that in combo with the alsurface shader...
is it possible to get this working also with raytraced ss...?
or is this a limitation and wont work at all with raytrace.?
id liket to use that in combo with the alsurface shader...
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