Hi,
I'm just doing some workflow testing from 3dsmax 2016 into Maya 2018.
All I have done is a vrscene export from 3dsmax, but trying to load it in Maya through the Vray scene manager all I get is this error message and no file load:
// Warning: Evaluator for "drawdb/geometry/VRayScene" classification was created but is just compatible with the current drawing API. To get full support, please implement with OpenGL CoreProfile APIs and update supportedDrawAPIs(). //
We are on Vray 3.60.01 in Max, and using the
I've tried collapsing all geometry in the max file, but still no joy.
I was hoping to just be able to export the vrscene from max and use the Mayabatch commandline to render the file.
Any ideas?
Cheers.
I'm just doing some workflow testing from 3dsmax 2016 into Maya 2018.
All I have done is a vrscene export from 3dsmax, but trying to load it in Maya through the Vray scene manager all I get is this error message and no file load:
// Warning: Evaluator for "drawdb/geometry/VRayScene" classification was created but is just compatible with the current drawing API. To get full support, please implement with OpenGL CoreProfile APIs and update supportedDrawAPIs(). //
We are on Vray 3.60.01 in Max, and using the
I've tried collapsing all geometry in the max file, but still no joy.
I was hoping to just be able to export the vrscene from max and use the Mayabatch commandline to render the file.
Any ideas?
Cheers.
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