Hello!
I am trying to alter the reflection of the metal bulldozer blade in the attached photo. As it is concave it picks up the sky too much on the bottom part of it. So I am thinking I would do an environmental override on the material reflecting a flipped version of the light dome. I'm thinking this should be possible without using render layers. I've added the Vray material override, but when I plug the file into the environmental material override of the blade material and it doesn't change anything. Obviously I am not doing something right here. Maybe a Rayswitch would work better, but I don't really know how that works either as Vray & Maya is new to me. I also need to UV map the metal blade with paint that is scraped away to form the exposed bulldozer blade, so I'll be figuring out that one too!
Thanks in advance!
I am trying to alter the reflection of the metal bulldozer blade in the attached photo. As it is concave it picks up the sky too much on the bottom part of it. So I am thinking I would do an environmental override on the material reflecting a flipped version of the light dome. I'm thinking this should be possible without using render layers. I've added the Vray material override, but when I plug the file into the environmental material override of the blade material and it doesn't change anything. Obviously I am not doing something right here. Maybe a Rayswitch would work better, but I don't really know how that works either as Vray & Maya is new to me. I also need to UV map the metal blade with paint that is scraped away to form the exposed bulldozer blade, so I'll be figuring out that one too!
Thanks in advance!
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