Hello, I am rendering some displacement, when i choose normal displacement (default) it looks like this


and when i choose 2D displacement it looks like this?


IT seems that when i choose normal displacement it doesnt subdivide the surface and but displaces it (you can see the front edge of plane isnt straight) then adds it as a normal map, surely this isnt correct?
im running 3.6.0.1 maya 2016 win7
thanks
Matt
and when i choose 2D displacement it looks like this?
IT seems that when i choose normal displacement it doesnt subdivide the surface and but displaces it (you can see the front edge of plane isnt straight) then adds it as a normal map, surely this isnt correct?
im running 3.6.0.1 maya 2016 win7
thanks
Matt
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