Two minor issues...
1. Smooth-skinning a curve with a RenderableCurve applied produces duplicate curves at render time due to the "shapeOrig" node. Turning off visibility on the shapeOrig node is easy enough but it'd be nice if I didn't have to worry about it.
2. Smooth-skinned renderable curves do not produce any data in the Velocity render element.... In fact it appears to break velocity data for all curves in a scene, even if they aren't skinned.
Applying the RenderableCurve before or after skinning does not appear to make a difference. Is this a bug or am I missing a checkbox somewhere?
MacOS 10.10.5
V-Ray 3.6.03
Maya 2017 Update 5
Sample scene is attached.
Thanks!
1. Smooth-skinning a curve with a RenderableCurve applied produces duplicate curves at render time due to the "shapeOrig" node. Turning off visibility on the shapeOrig node is easy enough but it'd be nice if I didn't have to worry about it.
2. Smooth-skinned renderable curves do not produce any data in the Velocity render element.... In fact it appears to break velocity data for all curves in a scene, even if they aren't skinned.
Applying the RenderableCurve before or after skinning does not appear to make a difference. Is this a bug or am I missing a checkbox somewhere?
MacOS 10.10.5
V-Ray 3.6.03
Maya 2017 Update 5
Sample scene is attached.
Thanks!
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