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are you referring to the angled reflection in the window? It might be a difference in reflection/refraction bounce depth. If I'm not mistaken, the bounce depth in the IPR tab will stop at 5 (default), if your material has greater than 5 those extra bounces won't show up in IPR unless you raise that in the settings. Although, the standard material defaults to 5 as well... so unless you've changed that this isn't the issue.
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