Having an issue with the way vray is calculating highlights when running the normal map texture through a triplanar node.
First image is using the surface's UVs; the result is as expected.
The second image runs the same normal map through a triplanar node; the result is the highlights are not rendered correctly.
Is this a bug or am I doing something wrong?
First image is using the surface's UVs; the result is as expected.
The second image runs the same normal map through a triplanar node; the result is the highlights are not rendered correctly.
Is this a bug or am I doing something wrong?
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