Hi,
I am currently developing a Maya plugin that creates multiple MPxNodes (same type) and assigns shapes to these Nodes.
When Vray-rendering, each MPxNode is creating and registering a vrayplugin, sends the geometry using a geomMeshLoader.
If I have the same shape for all nodes, the result is correct. However as soon as I have at least 2 different shapes, the output is incorrect.
See image with 5 MPxNodes in my scene:
The generated vrscene files are the following (please note that my plugin is not exporting geomStaticMesh geometry to the vrscene, there is another ticket open for this in the forum):
http://www.petits-suisses.ch/cube.vrscene
http://www.petits-suisses.ch/mix.vrscene
If I output some logs from my code, I can see that the proper geometry is passed to Vray.
Would you have any idea what this could be or would you need some additional information ?
Thanks.
I am currently developing a Maya plugin that creates multiple MPxNodes (same type) and assigns shapes to these Nodes.
When Vray-rendering, each MPxNode is creating and registering a vrayplugin, sends the geometry using a geomMeshLoader.
If I have the same shape for all nodes, the result is correct. However as soon as I have at least 2 different shapes, the output is incorrect.
See image with 5 MPxNodes in my scene:
The generated vrscene files are the following (please note that my plugin is not exporting geomStaticMesh geometry to the vrscene, there is another ticket open for this in the forum):
http://www.petits-suisses.ch/cube.vrscene
http://www.petits-suisses.ch/mix.vrscene
If I output some logs from my code, I can see that the proper geometry is passed to Vray.
Would you have any idea what this could be or would you need some additional information ?
Thanks.
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