Hello!
I am working on a custom BRDF and have it working for V-Ray for 3ds max and V-Ray Standalone.
I have made a plugin for Maya so that a plugin is registered and it works also well, except that VRayBumpMtl seems to have no effect when rendering through Maya.
When setting the render settings in Maya to export a .vrscene file and rendering the same scene in V-Ray Standalone, the shader has it's normals bumped!
Is there something I am missing?
Some hidden parameter that needs to be exposed?
A translation that needs to be done in the path-to-maya/vray/shaders/desc.txt file for the shader?
In case it is of help, here is the Maya specific part of the plugin: https://github.com/vidarn/ThunderLoo...tends/vraymaya
Thank you for any help with this!
I am working on a custom BRDF and have it working for V-Ray for 3ds max and V-Ray Standalone.
I have made a plugin for Maya so that a plugin is registered and it works also well, except that VRayBumpMtl seems to have no effect when rendering through Maya.
When setting the render settings in Maya to export a .vrscene file and rendering the same scene in V-Ray Standalone, the shader has it's normals bumped!
Is there something I am missing?
Some hidden parameter that needs to be exposed?
A translation that needs to be done in the path-to-maya/vray/shaders/desc.txt file for the shader?
In case it is of help, here is the Maya specific part of the plugin: https://github.com/vidarn/ThunderLoo...tends/vraymaya
Thank you for any help with this!
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