Hello,
I have very often the situation, that there is a "final" shader and I only need to create from it different versions
with variations of one channel (diffuse channel for example).
Imagine different numbers on the t-shirts of a football team, but everything else stays the same.
Currently I have to create huge shader networks for a simple task.
Even the Blendmaterial isn't able to multiply just another diffuse over the BaseMaterial.
- It would be good, if there were many more modes for the BlendMaterial available (at least multiply and screen)
- And it would be great, if there would come a "Layered Texture Material" with all layer modes available,
for layering channels to a material without having to create another third shader.
Thanks for reply
I have very often the situation, that there is a "final" shader and I only need to create from it different versions
with variations of one channel (diffuse channel for example).
Imagine different numbers on the t-shirts of a football team, but everything else stays the same.
Currently I have to create huge shader networks for a simple task.
Even the Blendmaterial isn't able to multiply just another diffuse over the BaseMaterial.
- It would be good, if there were many more modes for the BlendMaterial available (at least multiply and screen)
- And it would be great, if there would come a "Layered Texture Material" with all layer modes available,
for layering channels to a material without having to create another third shader.
Thanks for reply
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