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  • MaterialX nodes

    Would it be possible to support Arnold matX nodes?
    Like the aiRange node?
    https://linktr.ee/cg_oglu
    Ryzen 5950, Geforce 3060, 128GB ram

  • #2
    We tend to stick to the Standard nodes, not engine-specific ones. Is there a reason not to use Standard Surface and ND_range_color3?
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      no special reason. just a habit :d
      https://linktr.ee/cg_oglu
      Ryzen 5950, Geforce 3060, 128GB ram

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      • #4
        What about the ND_geompropvalue node? I cant get the second uv channel working.

        Click image for larger version  Name:	image.png Views:	0 Size:	55.1 KB ID:	1231369
        https://linktr.ee/cg_oglu
        Ryzen 5950, Geforce 3060, 128GB ram

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        • #5
          Just tested this, in ND_geompropvalue, the first channel is named "st", second "st1", third "st2", etc.
          Aleksandar Hadzhiev | chaos.com
          Chaos Support Representative | contact us

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          • #6
            Thats only the case in USD land. If you are in Maya you can name it how you want.
            https://linktr.ee/cg_oglu
            Ryzen 5950, Geforce 3060, 128GB ram

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            • #7
              Originally posted by oglu View Post
              Thats only the case in USD land. If you are in Maya you can name it how you want.
              Yes, of course. But when you duplicate an object with, f.e, two channels with arbitrary names from Maya to USD, you need to use the USD land ones.
              Aleksandar Hadzhiev | chaos.com
              Chaos Support Representative | contact us

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              • #8
                Tried to rename it to st2 also in the UV editor. Does not work in Vray.
                Arnold does work with map2 and st2.

                I get this warning. Maybe thats the main cause.
                // Warning: line 1: V-Ray : MaterialX: Unsupported node type "ND_adsk_converter_float"
                // Warning: line 1: V-Ray : MaterialX: Unsupported node type "ND_separate4_multioutput"​


                i dont use USD at all.
                https://linktr.ee/cg_oglu
                Ryzen 5950, Geforce 3060, 128GB ram

                Comment


                • #9
                  Originally posted by oglu View Post
                  Tried to rename it to st2 also in the UV editor. Does not work in Vray.
                  Arnold does work with map2 and st2.

                  I get this warning. Maybe thats the main cause.
                  // Warning: line 1: V-Ray : MaterialX: Unsupported node type "ND_adsk_converter_float"
                  // Warning: line 1: V-Ray : MaterialX: Unsupported node type "ND_separate4_multioutput"​
                  I tested it with V-Ray and it worked. But, yes, those two nodes are probably the reason.
                  Aleksandar Hadzhiev | chaos.com
                  Chaos Support Representative | contact us

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                  • #10
                    I upload the scene somewhere. Maybe you have time to take a look.

                    https://linktr.ee/cg_oglu
                    Ryzen 5950, Geforce 3060, 128GB ram

                    Comment


                    • #11
                      PM sent. This is how it looks in Arnold.

                      Click image for larger version

Name:	image.png
Views:	0
Size:	511.8 KB
ID:	1231385
                      https://linktr.ee/cg_oglu
                      Ryzen 5950, Geforce 3060, 128GB ram

                      Comment

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