Instead of adding the material ID to the ShadingGroup node, it would be nice if it was added to the actual material.
When you export materials the SG node is not exported, because it only appears if it is applied to an object. So in my case where I have a material library, I have to assign material ID's manually every time, instead of having the attribute added and saved with the library.
Does that make sense ?
When you export materials the SG node is not exported, because it only appears if it is applied to an object. So in my case where I have a material library, I have to assign material ID's manually every time, instead of having the attribute added and saved with the library.
Does that make sense ?
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