Hi,
Just a little request :
I know i can combine all objects to bake all in one map.
The probleme is, for exemple, i want to bake the renderID channel. But if i combine all objects, my renderID will be lost.
Do you think it is possible to remove the limitation of "one object selection" of the texture bake engine ?
Or just set a warning message box if we have multiple selection, like :
"Warning, you have multiple objects selected, continue ? Yes/No"
Thanks.
Just a little request :
I know i can combine all objects to bake all in one map.
The probleme is, for exemple, i want to bake the renderID channel. But if i combine all objects, my renderID will be lost.
Do you think it is possible to remove the limitation of "one object selection" of the texture bake engine ?
Or just set a warning message box if we have multiple selection, like :
"Warning, you have multiple objects selected, continue ? Yes/No"
Thanks.
Comment