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Bake mutiple objects in same map

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  • Bake mutiple objects in same map

    Hi,
    Just a little request :
    I know i can combine all objects to bake all in one map.
    The probleme is, for exemple, i want to bake the renderID channel. But if i combine all objects, my renderID will be lost.
    Do you think it is possible to remove the limitation of "one object selection" of the texture bake engine ?

    Or just set a warning message box if we have multiple selection, like :
    "Warning, you have multiple objects selected, continue ? Yes/No"

    Thanks.
    www.deex.info

  • #2
    Hi all,
    Any news ?
    Thanks.
    www.deex.info

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    • #3
      Hm, it is not very easy to do that right now, but we'll think about it.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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