I know this isn't in the cards for VRay 2.0 but Maya 2012 makes the ridiculously fast Viewport 2 usable for modelling, texturing and rigging. It's going to be 90% of what I use but V-Ray shaders show up as a pink Phong. From what I gathered from beta testing, there is an API for accessing the shaders. mental ray shaders get full support for diffuse, specular, gloss, transparency, bump/normals, self-illumination, and it would be great if V-Ray could too.
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viewport 2 shader support
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