Hello,
I just starting to see a vrscene with the standalone.
I have baked 2 vrmap, but i want to use each vrmap with differents settings.
I saw in the vrscene this :
Just for fun, i added a seconde vrmap :
and now i have :
But it doesn't work.
Is there a trick to render multiple vrmap (without merge) ?
Hard to implement ?
Thank you !
I just starting to see a vrscene with the standalone.
I have baked 2 vrmap, but i want to use each vrmap with differents settings.
I saw in the vrscene this :
Code:
SettingsIrradianceMap vraySettingsIrradianceMap1 { min_rate=-3; max_rate=0; subdivs=50; interp_samples=20; calc_interp_samples=10; interp_frames=0; color_threshold=0.3; normal_threshold=0.1; distance_threshold=0.1; detail_enhancement=0; detail_radius=60; detail_subdivs_mult=0.3; detail_scale=0; randomize_samples=1; interpolation_mode=1; lookup_mode=3; mode=2; dont_delete=1; file="/3d/dbataille/bordel/01.vrmap"; show_samples=0; show_calc_phase=1; show_direct_light=0; multiple_views=0; multipass=1; check_sample_visibility=0; auto_save=0; auto_save_file="/3d/dbataille/bordel/01.vrmap"; }
Code:
SettingsIrradianceMap vraySettingsIrradianceMap2 { min_rate=-3; max_rate=0; subdivs=50; interp_samples=20; calc_interp_samples=10; interp_frames=2; color_threshold=0.3; normal_threshold=0.1; distance_threshold=0.1; detail_enhancement=0; detail_radius=60; detail_subdivs_mult=0.3; detail_scale=0; randomize_samples=1; interpolation_mode=1; lookup_mode=3; mode=2; dont_delete=1; file="/3d/dbataille/bordel/01.vrmap"; show_samples=0; show_calc_phase=1; show_direct_light=0; multiple_views=0; multipass=1; check_sample_visibility=0; auto_save=0; auto_save_file="/3d/dbataille/bordel/02.vrmap"; }
Code:
SettingsIrradianceMap vraySettingsIrradianceMap1 { min_rate=-3; max_rate=0; subdivs=50; interp_samples=20; calc_interp_samples=10; interp_frames=0; color_threshold=0.3; normal_threshold=0.1; distance_threshold=0.1; detail_enhancement=0; detail_radius=60; detail_subdivs_mult=0.3; detail_scale=0; randomize_samples=1; interpolation_mode=1; lookup_mode=3; mode=2; dont_delete=1; file="/3d/dbataille/bordel/01.vrmap"; show_samples=0; show_calc_phase=1; show_direct_light=0; multiple_views=0; multipass=1; check_sample_visibility=0; auto_save=0; auto_save_file="/3d/dbataille/bordel/01.vrmap"; } SettingsIrradianceMap vraySettingsIrradianceMap2 { min_rate=-3; max_rate=0; subdivs=50; interp_samples=20; calc_interp_samples=10; interp_frames=2; color_threshold=0.3; normal_threshold=0.1; distance_threshold=0.1; detail_enhancement=0; detail_radius=60; detail_subdivs_mult=0.3; detail_scale=0; randomize_samples=1; interpolation_mode=1; lookup_mode=3; mode=2; dont_delete=1; file="/3d/dbataille/bordel/01.vrmap"; show_samples=0; show_calc_phase=1; show_direct_light=0; multiple_views=0; multipass=1; check_sample_visibility=0; auto_save=0; auto_save_file="/3d/dbataille/bordel/02.vrmap"; }
But it doesn't work.
Is there a trick to render multiple vrmap (without merge) ?
Hard to implement ?
Thank you !
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