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Ok, it is working with Maya 2011. It was just bad environments (Maya 2011 loaded plugins from Maya 2010 -_-).
Do you think a "VRayUserString" will exist ? (to set a different texture path for example). Currently we connect a VRayUserScalar in the "Image number" of a fileTexture.
A "VRayUserString" will be great, with can conenct after for example "VRayUserString.output" to "file1.fileTextureName".
When connecting a VRayUserColor to the diffuse of a VRayMtl it immediately crashes my Maya 2012 SP1. It's the same for all the latest nightlies and the latest stable, all on OS X.
Currently we connect a VRayUserScalar in the "Image number" of a fileTexture.
A "VRayUserString" will be great, with can conenct after for example "VRayUserString.output" to "file1.fileTextureName".
Hi bigbossfr,
Could you give me more advice to connect a VRayUserScalar in the "Image nunmber" of a fileTexture?
I've just connected that like this - " VRayUserScalar.outAlpha-->file.frameExtension " but it didn't work.
And I've tried using expression as " file.frameExtension=VRayUserScalar.outAlpha " but there was no luck for me too.
Did I miss something for that? I can use condition node to use multiple textures. But your way is much easier for that.
Could you give me more advice to connect a VRayUserScalar in the "Image nunmber" of a fileTexture?
I've just connected that like this - " VRayUserScalar.outAlpha-->file.frameExtension " but it didn't work.
And I've tried using expression as " file.frameExtension=VRayUserScalar.outAlpha " but there was no luck for me too.
Did I miss something for that? I can use condition node to use multiple textures. But your way is much easier for that.
Is it possible to use the VRayUserScalar for the image number or the image offset? I can't get it working? I want to offset image sequences with the VRayUserScalar for particle Instances, so I can use one shader for different instances with different loops.
Is it possible to use the VRayUserScalar for the image number or the image offset? I can't get it working? I want to offset image sequences with the VRayUserScalar for particle Instances, so I can use one shader for different instances with different loops.
I'm not sure it will work like that; in general you can specify user attributes directly in the file name for a File node, enclosed in <> brackets.
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