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  • #16
    Originally posted by vlado View Post
    Can you post your scene here? Works for me...

    Best regards,
    Vlado
    It is working on Maya 2010 Linux64, May 29 2011, but not in Maya 2011.
    Strange.
    I will retest.
    www.deex.info

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    • #17
      Ok, it is working with Maya 2011. It was just bad environments (Maya 2011 loaded plugins from Maya 2010 -_-).
      Do you think a "VRayUserString" will exist ? (to set a different texture path for example). Currently we connect a VRayUserScalar in the "Image number" of a fileTexture.
      A "VRayUserString" will be great, with can conenct after for example "VRayUserString.output" to "file1.fileTextureName".
      Last edited by bigbossfr; 07-06-2011, 02:29 AM.
      www.deex.info

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      • #18
        I've made a note to implement this, but it is not yet done.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #19
          Has this progressed any further? It would be a really nice feature with many possible uses.

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          • #20
            When connecting a VRayUserColor to the diffuse of a VRayMtl it immediately crashes my Maya 2012 SP1. It's the same for all the latest nightlies and the latest stable, all on OS X.

            /Max

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            • #21
              Thanks for the pointer; I can reproduce this and we'll look into it.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #22
                In case it helps, it works all right here in Maya2012 SAP, VRay nightly 2.15.01 build 17175 (22/10/2011), Windows Seven 64bit.

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                • #23
                  Yep, Windows is fine, just the Mac OS X builds have issues. I won't be surprised if its again a bug in the gcc compiler for Mac OS X.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #24
                    Originally posted by bigbossfr View Post
                    Currently we connect a VRayUserScalar in the "Image number" of a fileTexture.
                    A "VRayUserString" will be great, with can conenct after for example "VRayUserString.output" to "file1.fileTextureName".
                    Hi bigbossfr,

                    Could you give me more advice to connect a VRayUserScalar in the "Image nunmber" of a fileTexture?

                    I've just connected that like this - " VRayUserScalar.outAlpha-->file.frameExtension " but it didn't work.
                    And I've tried using expression as " file.frameExtension=VRayUserScalar.outAlpha " but there was no luck for me too.
                    Did I miss something for that? I can use condition node to use multiple textures. But your way is much easier for that.

                    Thank you for all your kindness.

                    Best Regards,
                    Sangho Jung.

                    Comment


                    • #25
                      Originally posted by sersia View Post
                      Hi bigbossfr,

                      Could you give me more advice to connect a VRayUserScalar in the "Image nunmber" of a fileTexture?

                      I've just connected that like this - " VRayUserScalar.outAlpha-->file.frameExtension " but it didn't work.
                      And I've tried using expression as " file.frameExtension=VRayUserScalar.outAlpha " but there was no luck for me too.
                      Did I miss something for that? I can use condition node to use multiple textures. But your way is much easier for that.

                      Thank you for all your kindness.

                      Best Regards,
                      Sangho Jung.
                      Hi,
                      The best solution to switch between textures is to use "condition node".
                      I explain here : http://www.chaosgroup.com/forums/vbu...ight=condition
                      www.deex.info

                      Comment


                      • #26
                        Originally posted by bigbossfr View Post
                        Hi,
                        The best solution to switch between textures is to use "condition node".
                        I explain here : http://www.chaosgroup.com/forums/vbu...ight=condition
                        Thank you for your advice. That is what I am doing now.
                        I really appreciate it for your help...

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                        • #27
                          Is it possible to use the VRayUserScalar for the image number or the image offset? I can't get it working? I want to offset image sequences with the VRayUserScalar for particle Instances, so I can use one shader for different instances with different loops.

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                          • #28
                            Originally posted by scorpes View Post
                            Is it possible to use the VRayUserScalar for the image number or the image offset? I can't get it working? I want to offset image sequences with the VRayUserScalar for particle Instances, so I can use one shader for different instances with different loops.
                            I'm not sure it will work like that; in general you can specify user attributes directly in the file name for a File node, enclosed in <> brackets.

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment

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