I was wondering if there is a way to correctly calculate glass thickness with a single wall mesh. Like if I had car windows, but I didn't model thickness. So there might be a refraction option to do an offset at render that can correctly calculate any thickness. So a value of 1 would be 1 centimeter.
Sometimes dealing with automotive CAD data can be a huge pain if they export car models without merging vertices. Manipulating CAD data under windows in Maya 2011 is a non funny joke. The way it handles memory is very poor compared to Maya 2011 under Linux.
Just wishful thinking.... Although, I think fur clumping and more GPU support should definitely come before that. :P
Sometimes dealing with automotive CAD data can be a huge pain if they export car models without merging vertices. Manipulating CAD data under windows in Maya 2011 is a non funny joke. The way it handles memory is very poor compared to Maya 2011 under Linux.
Just wishful thinking.... Although, I think fur clumping and more GPU support should definitely come before that. :P
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