Would it be possible to get Maya's "SurfaceShader" working as intended with Vray Physical Camera (physical exposure)?
For the longest time I thought SurfaceShader didn't work at all in Vray, only to find it works perfectly as intended in every other aspect until physical exposure is ticked on.
Before transitioning to Vray I traditionally used it on virtually every project in MentalRay to place NCS colour reference spheres to match clients specs, and it's been invaluable. Vray's Physical Camera and Exposure are too good to live without.
For the longest time I thought SurfaceShader didn't work at all in Vray, only to find it works perfectly as intended in every other aspect until physical exposure is ticked on.
Before transitioning to Vray I traditionally used it on virtually every project in MentalRay to place NCS colour reference spheres to match clients specs, and it's been invaluable. Vray's Physical Camera and Exposure are too good to live without.
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