Hey,
I´ve got a quick question about the renderpasses from VRay.
We have recently switched from rendering multichannel erx´s to single erx files per renderpass (to speed up the comp process on shots with many renderpasses/layers).
In my next step I would love to switch from 16bit float to 32bit float frame format, zdepth worldposi and some extra passes just work a lot better with 32bit float images.
Unfortunately a comp file will render 4 to 8 times slower with 32float exrs, due to the fact that there is A LOT more data to stream other the network.
So my question is: Would it be possible to add a small thingy to the different passes which controls the bit depth during the save process?
That would be awesome!
Thanks in advance
Paul
I´ve got a quick question about the renderpasses from VRay.
We have recently switched from rendering multichannel erx´s to single erx files per renderpass (to speed up the comp process on shots with many renderpasses/layers).
In my next step I would love to switch from 16bit float to 32bit float frame format, zdepth worldposi and some extra passes just work a lot better with 32bit float images.
Unfortunately a comp file will render 4 to 8 times slower with 32float exrs, due to the fact that there is A LOT more data to stream other the network.
So my question is: Would it be possible to add a small thingy to the different passes which controls the bit depth during the save process?
That would be awesome!
Thanks in advance
Paul
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