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Scaling Area Light drives the UV size

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  • Scaling Area Light drives the UV size

    Hi,
    Now that we can scale Vray area light, could the scale drives the U and V size? and the other way around as well.

    Thanks,

    Yannick
    Portfolio: http://www.cgifocus.co.uk

  • #2
    Hi Yannick. I guess this can already be down via the conenction editor in maya.

    But it would be nice to have a little check box under the Use Tex option to link texture repeat uv to light scale.

    Rich

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    • #3
      Originally posted by Yannick View Post
      Hi,
      Now that we can scale Vray area light, could the scale drives the U and V size? and the other way around as well.

      Thanks,

      Yannick
      The effect of the transformation scale and the U/V size is cumulative; they both have an effect. So if one drives the other, you'll be effectlively applying the same scaling twice.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Hi Vlado,
        thanks for your answer.
        It just feels we now have to scaling way that are doing the same.
        Maybe the UV size is now obsolete?
        Portfolio: http://www.cgifocus.co.uk

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        • #5
          Well, technically when you create a cube, you can also use scaling to change its size, so you don't need any parameters like length/width/height. Same for the sphere, torus etc. It's just more convenient to have those parameters than not.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            ok fair enough
            Portfolio: http://www.cgifocus.co.uk

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