Could you consider implementing Sony Imageworks Open Shading Language (OSL)? It would be a great addition.
Maybe it's to tied to RenderMan-type renderers, but it would still be great with programmable shaders without using the C++ API.
Here is a link: http://code.google.com/p/openshadinglanguage/
Best Regards,
Max
Maybe it's to tied to RenderMan-type renderers, but it would still be great with programmable shaders without using the C++ API.
Here is a link: http://code.google.com/p/openshadinglanguage/
Best Regards,
Max
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