Hi there,
One thing that would be swell, is to have V-Ray extra attributes on the pfxToonShape node.
Perhaps settings like
Cast Shadows
Contribute to GI
Visible in Refractions
Visible in Reflections
etc...
Currently it seems heavy outlines from the toon shader significantly degrade the irradiance map quality so it would be nice to be able to turn off contribution with a checkbox.
One thing that would be swell, is to have V-Ray extra attributes on the pfxToonShape node.
Perhaps settings like
Cast Shadows
Contribute to GI
Visible in Refractions
Visible in Reflections
etc...
Currently it seems heavy outlines from the toon shader significantly degrade the irradiance map quality so it would be nice to be able to turn off contribution with a checkbox.
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