Heya
I just wrote a python script for nuke that basically takes the transform data from the exr header and creates a 3d camera in nuke from that. Simple and nice stuff so that we are no longer forced to go the fbx way with cameras... But now that i started looking in the header file, i was wondering if we can put more stuff in there?
Is there a way, can there be a way, to write custom data in there? stuff like material_names per material_id in multimatte passes would be awesome. Version names, aperture v/h from maya, secret info from 3d person to compositor and so on...
Peter
www.freelunch.dk
I just wrote a python script for nuke that basically takes the transform data from the exr header and creates a 3d camera in nuke from that. Simple and nice stuff so that we are no longer forced to go the fbx way with cameras... But now that i started looking in the header file, i was wondering if we can put more stuff in there?
Is there a way, can there be a way, to write custom data in there? stuff like material_names per material_id in multimatte passes would be awesome. Version names, aperture v/h from maya, secret info from 3d person to compositor and so on...
Peter
www.freelunch.dk
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