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Custom info in exr header

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  • Custom info in exr header

    Heya

    I just wrote a python script for nuke that basically takes the transform data from the exr header and creates a 3d camera in nuke from that. Simple and nice stuff so that we are no longer forced to go the fbx way with cameras... But now that i started looking in the header file, i was wondering if we can put more stuff in there?

    Is there a way, can there be a way, to write custom data in there? stuff like material_names per material_id in multimatte passes would be awesome. Version names, aperture v/h from maya, secret info from 3d person to compositor and so on...

    Peter
    www.freelunch.dk

  • #2
    Yes, if you open the V-Ray render settings and click on the "Image options" button you will see a field to enter custom OpenEXR attributes (more info is available here: http://www.spot3d.com/vray/help/maya...#image_options). You can also set this from MEL/Python.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Awesome, thanks Vlado

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