Hi,
Yes, my brain is crazy, but imagine, do you think it is possible to control rays with a VRayDistanceTex ?
With this we can :
1) Link all rays on all objects (for example : reflect an object on an object but not on another)
2) Control the distance of the rays depending of another object
For all rays (Gi, refl, refr, primary...)
Crazy idea, crazy optimization, i know....
Yes, my brain is crazy, but imagine, do you think it is possible to control rays with a VRayDistanceTex ?
With this we can :
1) Link all rays on all objects (for example : reflect an object on an object but not on another)
2) Control the distance of the rays depending of another object
For all rays (Gi, refl, refr, primary...)
Crazy idea, crazy optimization, i know....
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