Hi!
Would it be possible to apply a "Affect GI" switch to the vraymtl? I mean - affect shodows is fine. But a little bit useless if the GI gets still blocked.
Right now we always do object properties for glass/windows to disable casting shadows and GI as a whole, but I'd love to be able to just tick a box
Or am I just missing something?
Thanks!
Would it be possible to apply a "Affect GI" switch to the vraymtl? I mean - affect shodows is fine. But a little bit useless if the GI gets still blocked.
Right now we always do object properties for glass/windows to disable casting shadows and GI as a whole, but I'd love to be able to just tick a box
Or am I just missing something?
Thanks!
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