It seems that the 8K texture resolution limit is an issue with Maya Software.
And since AD doesn't fix this legacy issue I'm searching for alternatives
Would it be possible to develop a vray texture node that bypasses that limitation?
Something that also handles alpha channels more intuitive ... and perhaps an integrated layering system ^^
And since AD doesn't fix this legacy issue I'm searching for alternatives
Would it be possible to develop a vray texture node that bypasses that limitation?
Something that also handles alpha channels more intuitive ... and perhaps an integrated layering system ^^
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