Hello,
I had an idea earlier and wondered if it was possible.
Basically I was thinking of an element like RenderID, but instead of assigning random colours to every object, it would be useful if it stuck to RGBA and just created loads of channels in a multichannel EXR.
ObjectID % 4
I'm referring to object render ID as that is the channel that currently exists that automatically makes IDs, I mostly just use material IDs and it might be good if that was possible too, auto material IDs
I suppose at the moment I could make a script that traverses all the materials in the scene, gives each one an ID, and creates loads of multimattes... (thinking aloud here)
I had an idea earlier and wondered if it was possible.
Basically I was thinking of an element like RenderID, but instead of assigning random colours to every object, it would be useful if it stuck to RGBA and just created loads of channels in a multichannel EXR.
ObjectID % 4
I'm referring to object render ID as that is the channel that currently exists that automatically makes IDs, I mostly just use material IDs and it might be good if that was possible too, auto material IDs
I suppose at the moment I could make a script that traverses all the materials in the scene, gives each one an ID, and creates loads of multimattes... (thinking aloud here)
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