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  • VRayMat wishlist

    Hey,

    So we have been taking a quick look at vrmats and I have some feature requests

    * Ability to set render layer override on the "Material file" and "Material list" attributes of VrayVRmatMtl
    * Ability to export a Maya shader tree with Maya-native nodes such as gamma, remapHSV, rgbToHSV, ramp, blendcolor, layered texture, place2dtexture, multiplydivide, samplerinfo... into a working vrmat - or get to know which nodes should be used in the Maya node tree instead, when building shaders in Maya.
    * A nodal editor (good for complex networks)

    Would these things be at all possible?
    I think that if these things got implemented -- we would start making our materials directly in the vrmat editor instead for certain projects, but we would need the backwards compability of opening up existing Maya shader networks and bringing those into the vrmat editor too.

    Cheers!
    Best Regards,
    Fredrik

  • #2
    Hi Fredrik,

    I'm going to log the first two requests in our system. According to our developers they can be implemented for one of the next service packs.

    Thank you very much for your feedback.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Wow, those are excellent news!
      We would gladly assist in any testing or evaluation to provide further feedback.

      Thanks!
      Best Regards,
      Fredrik

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      • #4
        Hello!

        Do you know about the VRmat converter? (Create => V-Ray => Open V-Ray VRmat Converter)

        Currently it can export these materials/textures:

        TEXTURES:
        - File
        - Layered
        - Checker
        - Bulge
        - Cloth
        - Ramp
        - Noise
        - Fresnel
        - Dirt
        - MultiplyDivide
        - Clamp
        - Remap (Value/Color/Hsv)
        - Fractal
        - Mountain
        - Ocean
        - Water
        - Brownian
        - Crater
        - UNKNOWN - others which have not been checked, but are described in desc.txt
        MATERIALS:
        - VRayMtl
        - VRayBumpMtl
        - VRayBlendMtl
        - VRayFlakesMtl
        - VRayLightMtl
        - VRayCarPaintMtl
        - VRayFastSSS2
        - VRayMtl2Sided
        - VRayMtlHair2
        - VRayMtlHair3
        - VRaySwitchMtl
        - VRayMtlWrapper

        There are some limitations for VRmat's exported with this tool:
        - brdfs cannot be added/removed from the material editor
        - textures cannot be added/removed in the texture editor for TexLayered
        - TexRamp/TexRemap(Color/HSV/Value) cannot be edited at all
        V-Ray for Maya developer

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