Sorry, can't really say about anything other than Phoenix/VolumeGrid - the V-Ray guys should be able to tell better.
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Falloff Map like max
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Originally posted by Svetlin.Nikolov View PostSorry, can't really say about anything other than Phoenix/VolumeGrid - the V-Ray guys should be able to tell better.always curious...
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You can actually use the Maya animation curves to drive the falloff as well - they might be a bit more practical. I'm not sure if/when we will get to implementing the Phoenix curves.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostYou can actually use the Maya animation curves to drive the falloff as well - they might be a bit more practical. I'm not sure if/when we will get to implementing the Phoenix curves.
Best regards,
Vlado
EDIT: I think I found the approach in earlier posts of this thread. I am setting it up to test out.Last edited by jasonhuang1115; 11-04-2017, 04:03 PM.always curious...
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