It would be very helpful currently if vray would render the Ocean shader directly. Or make your own
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Originally posted by svetlozar.draganov View PostMaya's Ocean Shader is not supported, use Phoenix Ocean Texture as a displacement map like bigbossfr suggested.
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The Maya texture deformer is indeed slow. Interestingly the free plugin AA Ocean Suite, which works with the Tessendorf waves like the VrayWater texture does, is quite fast. So it does not need to be slow. I bet if you guys wrote it, it would be fast
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