Originally posted by jasonhuang1115
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A faster IPR using cpu
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Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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FYI:
We've found some problems in the code related to the IPR update latency.
These are mostly fixed and so the IRP should be way more responsive in current night builds and also in the upcoming 3.30 builds.
Please test and report if this is not the case.
About the crashes:
The plugin has more verbose logging capabilities that are disabled by default.
Is anyone willing to do some lighting/rendering sessions with the logging enabled
and if there are crashes to provide the generated logs for inspection?
The logging is not enabled by default, because it slows down the exporter (it is really verbose).V-Ray developer
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This is great!
Regarding the test with verbose turned on, how do I enable the verbose? And if RT CPU crashed, will the verbose still be saved somewhere so I can send it over for further investigating?
Originally posted by t.petrov View PostFYI:
We've found some problems in the code related to the IPR update latency.
These are mostly fixed and so the IRP should be way more responsive in current night builds and also in the upcoming 3.30 builds.
Please test and report if this is not the case.
About the crashes:
The plugin has more verbose logging capabilities that are disabled by default.
Is anyone willing to do some lighting/rendering sessions with the logging enabled
and if there are crashes to provide the generated logs for inspection?
The logging is not enabled by default, because it slows down the exporter (it is really verbose).always curious...
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Originally posted by jasonhuang1115 View Post
Regarding the test with verbose turned on, how do I enable the verbose? And if RT CPU crashed, will the verbose still be saved somewhere so I can send it over for further investigating?
1. Export/set the VRAY_FOR_MAYA_RT_LOGGING environment variable to 'true'.
2. Start Maya. You'll see in the log/output if you've set the it correctly.
The log will be saved in the %TEMP%/vray4maya_log.txt file.
I think we're making sure that even if there is a crash the log will be fully saved.V-Ray developer
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Originally posted by t.petrov View PostTo enable the logging you need to:
1. Export/set the VRAY_FOR_MAYA_RT_LOGGING environment variable to 'true'.
Originally posted by t.petrov View PostThe log will be saved in the %TEMP%/vray4maya_log.txt file.
I think we're making sure that even if there is a crash the log will be fully saved.
Thanks!always curious...
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Originally posted by jasonhuang1115 View PostI am on Windows 7 and didn't see this in my environment variable. Should I create one and set it to true? What's the Export option? Is it exposed in Maya UI that I can simply toggle on?
And yes you need to create this variable using the dialog for setting environment variables in your OS.
Another option is to run maya from cmd.exe. To do so:
1. open cmd.exe
2. type "set VRAY_FOR_MAYA_RT_LOGGING=true" without the quotes
3. start my by executing <full path to maya>\bin\maya.exe
Originally posted by jasonhuang1115 View PostIs there a way to look up which this %TEMP% points to on Windows 7?V-Ray developer
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Yes, but this can be controlled with environment variables. See here http://docs.chaosgroup.com/display/V...iables-LogFile
If you can setup the variables differently for the two instances of Maya then the log will be different.V-Ray developer
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+1 for the "Isolate Selected" feature to show textures and other nodes.
Also it would be great to have the feature to select geo in the render view.
Finally, I'd like to be able to click a spot on the render view and have Vray make a light that puts a spec dot right there. Arnold can't do that, but HDRlight Studio can, and Pixar had an in house system called lpics that could too (ca. 4 min into the vid).
It's worth noting how fast the lpics system is too, even though it's more that a decade old (2005).
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Originally posted by sharktacos View Post
Finally, I'd like to be able to click a spot on the render view and have Vray make a light that puts a spec dot right there. Arnold can't do that, but HDRlight Studio can, and Pixar had an in house system called lpics that could too (ca. 4 min into the vid).
I was hoping to have this way (Lightrig Technology) of editing lights inside of V-ray. But it may have to do with LPE, which I am not sure about Vlado's take on this.always curious...
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Originally posted by jasonhuang1115 View PostCurious if it's similar to another feature mentioned in this thread (3delight's Light Mixer (link)) where contributing light(s) can be hinted based on mouse movements in a render view. If that's the case, then based on Vlado comments, it's actually not that hard to implement something like this.
I was hoping to have this way (Lightrig Technology) of editing lights inside of V-ray. But it may have to do with LPE, which I am not sure about Vlado's take on this.
These look like they are about modifying the intensity of lights. My suggestion is more about modifying the position/orientation of a light based on clicking where you want the spec to appear on an object in the render view.
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