Announcement

Collapse
No announcement yet.

Displacement/tesselation render information verbosity

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Displacement/tesselation render information verbosity

    Hi!
    Maybe I am just missing something and this is already implemented, but anyway:
    Do you think it would be possible to output some debugging information on existing displacement nodes in a scene? Like how many triangles are generated in which time for each shape/node? I always feel like I'm doing a lot of guesswork while setting up the displacements for my scenes and a little bit more verbosity on the output could help a lot here.

    "VrayDisplacementNodeXX: Tesselation of 123456789 Triangles on polyShapeYY took 777 Seconds."

    Oh, and an overall polycount of the whole scene (including proxies etc.) would be nice, too. Thanks!

  • #2
    This can be done for the static displacement surerly, but for the standard dynamic displacement, such statistics don't make sense.
    V-Ray/PhoenixFD for Maya developer

    Comment


    • #3
      Like Ivaylo said, it is possible for pre-tessellated displacement/subdivision, but for on-the-fly tessellation it's a bit difficult. With on-the-fly tessellation, V-Ray really doesn't know in advance how the tessellation will go - it may happen that only parts of the geometry are tessellated/rendered, or none at all if the object is not reached by any raytraced path.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Makes sense . But maybe you could write some info when rendering has finished or has been cancelled?

        Comment

        Working...
        X