Hi!
Maybe I am just missing something and this is already implemented, but anyway:
Do you think it would be possible to output some debugging information on existing displacement nodes in a scene? Like how many triangles are generated in which time for each shape/node? I always feel like I'm doing a lot of guesswork while setting up the displacements for my scenes and a little bit more verbosity on the output could help a lot here.
"VrayDisplacementNodeXX: Tesselation of 123456789 Triangles on polyShapeYY took 777 Seconds."
Oh, and an overall polycount of the whole scene (including proxies etc.) would be nice, too. Thanks!
Maybe I am just missing something and this is already implemented, but anyway:
Do you think it would be possible to output some debugging information on existing displacement nodes in a scene? Like how many triangles are generated in which time for each shape/node? I always feel like I'm doing a lot of guesswork while setting up the displacements for my scenes and a little bit more verbosity on the output could help a lot here.
"VrayDisplacementNodeXX: Tesselation of 123456789 Triangles on polyShapeYY took 777 Seconds."
Oh, and an overall polycount of the whole scene (including proxies etc.) would be nice, too. Thanks!
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