If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
You can use the blendcolor node, assign the map to one of the slots, a color to the other and the blend attribute to act as the percentage. There's another thread somewhere about it.
There was a heated discussion about this a long time ago; the overall consensus was to leave it like that because the native Maya shaders work in this way. As others suggested, you can use a blend node to do the same thing.
Comment