Hello there.
I have a kind of a proble with rendering Hair and other small geometry in combination with "simple" geometry.
In this example hair with xGen on a characters head.
At the moment i render the hair and the rest of the body with different rendersettings in seperate layers.
What is a bit problematic because of the fine detail of the hair and i dont want to use Nuke and deep compositing.
For example:
For the Hair i set the Min Shading Rate to 1 because of the high amount of small geometry.
But for the body i need to set a higher value (6) because i need more shading subdivs then antialiasing.
When i render the Hair also with a value of 6, the render time gets to high for me and the result is also not very better.
So a good thing would be to set for example for a specific object or material a different kind of rendersettings.
Of course i dont know, if this is even possible to implement, but it would be great thing to have.
I have a kind of a proble with rendering Hair and other small geometry in combination with "simple" geometry.
In this example hair with xGen on a characters head.
At the moment i render the hair and the rest of the body with different rendersettings in seperate layers.
What is a bit problematic because of the fine detail of the hair and i dont want to use Nuke and deep compositing.
For example:
For the Hair i set the Min Shading Rate to 1 because of the high amount of small geometry.
But for the body i need to set a higher value (6) because i need more shading subdivs then antialiasing.
When i render the Hair also with a value of 6, the render time gets to high for me and the result is also not very better.
So a good thing would be to set for example for a specific object or material a different kind of rendersettings.
Of course i dont know, if this is even possible to implement, but it would be great thing to have.
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