Something I miss in Maya is a node to do basic color correction to textures:
for example color inputs for the following:
saturation
exposure
gamma
gain
multiply
offset
It would be great if there was a Vray texture utility node that could do all of this.
for example color inputs for the following:
saturation
exposure
gamma
gain
multiply
offset
It would be great if there was a Vray texture utility node that could do all of this.
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